<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0">
<channel>
<title>filipelopes's CGPortoflio Gallery</title>
<link>http://filipelopes.cgsociety.org/gallery/</link>
<description>filipelopes's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Batman - The Dark Knight</title>
	<link>http://filipelopes.cgsociety.org/gallery/664478</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/8980/8980_1218821178_small.jpg"><br><br>This is the character I just finished for a contest at GameArtisans.org.<br />
<br />
It's a lowpoly model with 6784 polygons and three 1024x1024 textures ( color, specular and normal map ).<br />
<br />
The design is based on Frank Miller's &quot;Batman - The Dark Knight&quot; novel.<br />
<br />
Basemesh modeled with XSI, ZBrush for highpoly and some textures, 3ds max for rendering and Photoshop for addtional textures and final touches.<br />
<br />
Hope you like it!]]>
	</description>
	<pubDate>Fri, 15 Aug 2008 17:26:21 +0000</pubDate>
	</item>
	<item>
	<title>Goblin ready to fight</title>
	<link>http://filipelopes.cgsociety.org/gallery/612338</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/8980/8980_1206335973_small.jpg"><br><br>This is an image I have just finished. I created this caracter based on the idea of a goblin that has made is own armour and now is ready to fight.<br />
<br />
I created the basemesh using ZBrush and XSI, then I brought it to ZBrush to complete the modeling and then back to XSI for lighting and rendering. I used a lot of procedural and painted textures and the post production was done in Photoshop.<br />
<br />
Here are some close up's of the image:<br />
<br />
<img src="http://www.3dinside.com.br/portifolio/v5/img_gallery/goblin_2.jpg" border="0" alt="" /><br />
<img src="http://www.3dinside.com.br/portifolio/v5/img_gallery/goblin_3.jpg" border="0" alt="" /><br />
<img src="http://www.3dinside.com.br/portifolio/v5/img_gallery/goblin_4.jpg" border="0" alt="" /><br />
<br />
C&amp;C are always welcome]]>
	</description>
	<pubDate>Mon, 24 Mar 2008 05:19:42 +0000</pubDate>
	</item>
	<item>
	<title>Character - The Joker</title>
	<link>http://filipelopes.cgsociety.org/gallery/193310</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/8980/8980_1102617840_small.jpg"><br><br>Hey everybody,<br />
This is a version of The Joker inspired by an Alex Ross' ilustration...<br />
Hope you like it <img src="http://forums.cgsociety.org/images/smilies/wink.gif" border="0" alt="" title="" class="inlineimg" /> ...<br />
]]>
	</description>
	<pubDate>Thu, 09 Dec 2004 18:44:07 +0000</pubDate>
	</item>
	<item>
	<title>In The Dark</title>
	<link>http://filipelopes.cgsociety.org/gallery/557197</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/8980/8980_1194037746_small.jpg"><br><br>This is a study I did in 2006 when I started to use mudbox.<br />
<br />
The model was done in mudbox, light/shader/render in Softimage|XSI and composition in Photoshop.]]>
	</description>
	<pubDate>Fri, 02 Nov 2007 21:09:09 +0000</pubDate>
	</item>
	<item>
	<title>Ugly Mickey</title>
	<link>http://filipelopes.cgsociety.org/gallery/576824</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/8980/8980_1198686289_small.jpg"><br><br>I saw a blog called &quot;Mickey Feio&quot; ( &quot;Ugly Mickey&quot; in portuguese ) wich the main idea is to create an ugly version of the character Mickey Mouse, and that's my version.<br />
<br />
The render was made in 3ds max inspired by Damien Canderle and Dmitriy Kuznetsov.<br />
<br />
Hope you like it.]]>
	</description>
	<pubDate>Wed, 26 Dec 2007 16:24:52 +0000</pubDate>
	</item>
</channel>
</rss>
